Since my last post, I have finished working on my simple DirectX game. The questions now load from the file and I have finished tinkering with the visual aspect. If I could get screenshots to work, I’d put one in this post.
The game looks boring, but it’s 3D. The point of this simple game was to:
- learn various aspects of 3D game programming, such as collision detection, alpha blending, GUIs, etc;
- verify that I still enjoy making games; and,
- attain a level of completion for this list item before the baby deadline.
I’ve begun experimenting with Unity, to see whether I have the time and the ability to develop the original game idea. It’s going well, so I’ve decided to attempt to complete and release the game over the next few months. I’ll do another post shortly to outline the progress to date. I need some extra time to think about how to release; options include game/developer website, GameDev.net developer journal, indiegogo campaign, Kickstarter campaign, Steam Greenlight, games blogs/magazines, or none or the above.
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