As mentioned in the previous post, I wanted to test two more features of Stop Motion Pro: painting on frames and easily duplicating frames.
Here’s the results:
Some notes:
- The video is played back at 17.5 frames per second.
- The boxer looks odd at the beginning of the special effects because he isn’t moving; I duplicated the frame of him crouching, when I should have had him moving in reaction to the ‘hits’.
- I copy and pasted existing frames for the breathing loop, which resulted in a weird lighting effect.
- I found it really helpful to ‘hide’ frames in Stop Motion Pro (none are deleted) to speed up certain sections and correct bad shots.
For my next experiment, I decided to try to:
- keep the lighting consistent between frames,
- keep the camera steady with the funky tripod,
- try to pan the camera in the film, and
- plan the film in advance, especially the timing.
Some notes:
- The video is played back at 10 frames per second to avoid boring my audience, but it would be more consistent with Tetris if it were slower (5fps).
- There are approximately 520 frames in the final video.
- I drew up a spreadsheet to plan the relative timings, e.g. how many frames before the piece drops, how far the piece can move per frame, what the line-removal sequence would be, etc.
- I created a (very short) program to randomly generate the order of the pieces.
- It took about 4 hours to shoot this.
- There are a few hidden frames, e.g. where I forgot to take the shot or to put in the next brick. I left the error in the beginning so I never forget again.
- Notice the light difference between the two videos in this post; the first shot during daytime even though the room was quite dark, and the second shot at night.
For my next experiment(s), it’s probably time to try harder stuff:
- Multiple characters/things moving in the shot.
- Setting up a light box.
- Panning the camera, or arranging the movie so that the camera moves from one fixed position to another.
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